For Each Our Roads of Winter
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'For Each Our Roads of Winter' is an episodic exploration game in which you will uncover the secrets of a past that never was. Played from a first-person perspective and tuned for Oculus Rift VR Headsets.

From the developer of 'Hunting Anubis', 'Xaxi ' and the Ludum Dare winning 'Lumiere'; inspired by the disparate worlds of Cyan Worlds ('Myst', 'Riven'), Ice Pick Lodge ('Pathologic', 'The Void'), Piranesi, Étienne-Louis Boullée, Borges, and featuring a unique real-time photorealistic visual style powered by Unreal Engine 4, combining elements from both modern photography and the works of antiquity.

> To be available for PC, Mac and Linux.
> Price and Release Date to be announced when ready!
> Currently at a Pre-Alpha stage of development.



Development Log: Here | Additional high-resolution images (Available for Press use): Here.
A taste of the narrative: Here | My musical soundscape that I'll be putting to work for this project: Here.

Credits:
-> Orihaus :: Design, Code, Writing, Modeling, Graphics, Enviroments | Based in New Zealand
-> threeWiseMen - Johannes Poell :: Graphic Design | Based in Austria
-> Additional Thanks to: Tumult for UE4 support.